Chapter 8: Moles intense training
Its 4 O clock in the morning, The sun has not risen yet . "Knock knock" Zephyr at Moles door , "wake up is time to train , and ware your vest ." Mole quickly wakes up takes his vest and quickly exit his room and the house and meet with Zephyr outside his house ."Put it on "says zephr.Mole puts the vest on and suddenly collapse to the ground "aaaah whats going on why is it heavy all of the sudden ?" Mole struggle to stand up " Its weight vest it gets heavier as you get stronger. Now lets move and exit the village i wont train you here". Mole finally stands up and start moving while he struggle across the village and finally they reach the exit and face east.
"I want you to start running and I'll tell you where to stop where we reach our destination " says Zephr. Mole with no complain he starts to run slowly zephr joins him but he was floating on his stick .3 hours of straight running Mole collapses and Zephr gives him water and tell him we are near our destination (They were at a place where its desert like and the ground was dry and hot ) "lets exit this desert and will be there" Mole stands up and starts running. An hour later he arrives at place filled with sands that make mountain behind the place the were green plants and water spreading as far as the eye can see. "Its beautiful can you see?" Mole nods while he agree. Zephr gives Mole a horn of water ."You will train here on the sandy mountains and with time you will reach the green lands for now your not ready " .
Zephr descend from his stick and hold it tight and start gritting his teeth and strikes the sand mountain next to him and all the sand infront of him is blown away and only solid ground is left . Zephr commands the solid ground to arise and form a mountain with stairs . " You will do 10 laps here going up and down then will take a break and eat " The already exosted Mole start running up and down the long and tall mountain.
(the stairs go about 80 feet in height )Mole struggles as he keeps hes training going while Zephr observes him from the top .Mole finshes after a hole 2 hours running up and down and collapsing from fatigue and he finally rest with Zephr.
Zephr: Stretch your body and cooldown so we can eat
Mole: yes and thank you( with a smile he starts stretching)
Zephr: I need you to train like this for every 3 days and rest for a day then continue
Mole: How long should i keep this up( While stretching)
Zephr: (Grabs a beg and opens it ) 4 years, You will do strength training for 4 years
your still too weak
Mole: Four years!( He walks towards Zephr) but this is boring how must i know how to fight while all i do is run around
Zephr: Be patient your still young and we preparing you for your first tournament so if you train like this you will servive .You dont possess special abilities like most fighters do . So you have to build your speed and strength to stand a chance
Mole : So all I have to do now is run around from to this place (He sits with him he grabs some rice and eats)
Zephr: There is more
Mole: More ?!
Zephr: Swallow your food before speaking. And yes ,You see that forest?
Mole :Yeah i see it .
Zephr:There are bird like looking animals but they have no wings but with yellow feathers i want you to chase one and catch them
Mole: Easy
Zephr: I must warn you they can be hard and aggressive but the one you catch ends up adoring you .If you have it as a partner it will help alort . They love challenges so you might find one and chase it today it will come back to the same spot everytime at that time so you can challenge it
Mole: (He stands up and smiles) i will catch it today
Zephr: No you won't
Mole: Huh why (looks all sad and confused)
Zephr :You will see for yourself and i want you to chase it not trap it
Mole : I understand im hedding out
Mole start to run down the stairs and hed straight for the forest
Name: Terragrim
Description: Terragrim is a powerful, ground-dwelling bird with sharp talons and an unwavering gaze. Its sturdy legs and strong physique enable it to navigate rugged terrain with ease.
Personality: Terragrim is bold, fiercely loyal and protective. Its sharp vision and intuition make it a formidable ally or adversary.
Symbolism: Terragrim represents:
- Strength and resilience
- Loyalty and protection
- Grounded determination
- Unyielding spirit
Behavior: Terragrim is drawn to challenges, thriving on adversity. Once bonded, it becomes a devoted partner, providing unwavering support.
Habitat: Terragrim inhabits the lush greenlands east of Ignisia, where rolling hills, dense forests, and sparkling rivers provide an ideal environment.
Rarity: Terragrim is elusive and rarely seen, making encounters with this majestic creature a privilege for the worthy.
Legend: Those who earn Terragrim's loyalty are said to possess unwavering courage and unshakeable conviction.
Physical Characteristics:
- Sturdy legs and strong physique
- Sharp talons
- Piercing gaze
- Earthy plumage (browns, tans and grays)
- Distinctive crest or feather pattern
Speed: Terragrim can reach speeds of up to 500-600 mph (800-965 km/h), nearing the speed of sound.
Elemental Powers (upon full training):
- Wind (Aeromancy): control air currents, generate gusts and whirlwinds
- Lightning (Electromancy): harness electricity, project bolts and shocks
- Fire (Pyromancy): manipulate flames, generate heat and combustion
- Water (Hydromancy): control liquids, form waves and ice
- Earth (Geomancy): manipulate terrain, create tremors and structures
- Each Terragrim can learn only one elemental power
- Training requires dedication, trust and bonding with its partner
Specific Locations within Greenlands:
- Emerald Ridge: A mountain range with lush forests and sparkling waterfalls.
- Misty Glen: A valley shrouded in mist, home to ancient trees and hidden streams.
- Wysteria Plains: Endless grasslands teeming with life, perfect for Terragrim's speed.