Chapter 150: Chapter 150: Suspect, Understand, Fear
In 2013, for the Honkai world, this could be considered the most peaceful year after the Second Eruption.
As the prototype of the Herrscher, Bronie still paid close attention to Raiden Mei.
Nowadays, in the era of informatization, Otto had launched a large-scale data monitoring system called Schicksal OS in major cities long ago in order to expand his influence.
Based on network monitoring and personal information integration, it prevented crimes before they happened.
Although it couldn't prevent everything, Otto always seemed to be one step ahead in many matters.
And the Valkyries of Schicksal were even quicker in completing their missions.
It's worth noting that some Valkyries might face not only the Honkai beasts but also other humans as enemies.
They were loyal to Bishop Otto, knowing full well that this was the dark side of Schicksal that they had to bear, and they willingly joined.
Of course, in the last peaceful year, Bronie continued as usual.
Train when necessary, study when necessary, play games when necessary. As for plans against the Honkai, Bronie said her mind was filled with intelligence, leaving the planning to scientists smarter than herself.
Of course, Bronie wasn't referring to Tesla or Einstein. Although they could be considered intelligent scientists, in terms of scheming, they were really no match for Dr. Mei and Vill-V.
After all, scientists from the previous civilization had huge problems to deal with internally, in addition to combating the Honkai.
Humans paid a great price before they could unite.
Dr. Mei had finally become the leader with great difficulty, and there were reasons for Elysia's hard work in it.
But these unpleasant things were not meant to be thought about during the New Year.
Every year during the New Year, Bianka would find a way to come to the orphanage to celebrate together. Unfortunately, for Mr. Otto, who had no family, the so-called New Year was just a day off for him as Overseer of Schicksal.
Fortunately, with the presence of Haxxor Bunny, Otto felt less bored on his days off.
Once bored, when he calmed down, Otto couldn't help but reminisce about Kallen.
Five hundred years of memories, who wouldn't go crazy?
Only when busy when feeling that he was indeed advancing towards his goal that he could he slightly calm down.
Rest?
Rest my ass!
But now it's different.
To be honest, Otto never thought that there would be such a traveler in the Sea of Quanta, and that this traveler after coming to this world, had a goal similar to his own—to resurrect the people of the past.
Compared to five hundred years ago, Otto honestly felt that resurrecting people from fifty thousand years ago was even more absurd.
She loved the world, believed in the power of humanity, was very confident in her own strength, and believed that everything in the world had a unique meaning.
It's no wonder she caught the eye of The Elation.
Just from her works alone, Otto could see a shining soul.
This time, Bronie released a new game, and Otto was very curious about what kind of game Bunny wanted to make.
How should he put it, Otto also knew that in Cyberpunk 2077, there were many elements from Bunny's hometown.
But Otto never thought that Bronie's hometown could be so... rundown.
Even more unimaginable was that in such a rotten environment, there would still be people like Bronie.
It's simply legendary.
It's said that Night City has no living legends, but isn't this Bunny just like V?
Understand the heart, understand the heart, and believe in the heart.
Because Bunny always believed that he, as a bishop who had lived for five hundred years, was not a heartless egoist, but someone who believed that there was a more important goal in his heart, driven by deeper emotions.
No wonder he felt like he was being seen through.
And this time, the game was called "Persona".
Although Bronie released two trailers with different background music, one showed the protagonist group skateboarding on the highway in a depressing environment, and the other was a bit more cheerful.
However, both trailers hinted at the tone of the game.
In the beginning, one environment was oppressive, allowing for the full release of oneself, while the other broke conventions, using bolder and more vivid colors to spread emotions.
Although there were good artistic achievements in the Spiritfarer before, in terms of style, color, imagery, and character design, it was all very meticulous.
But this time, Bunny was trying a more innovative style.
How should he put it, Otto found it quite miraculous.
How could Bronie think of making these kinds of games again?
Breaking the lies of society, breaking free from conventional constraints, pursuing the will of freedom—those thoughts conveyed in the lyrics made Otto feel uneasy. Uneasy about what?
Uneasy that the Schicksal organization was not purely an organization to combat the Honkai.
If Bronie were to expose this prematurely, it would cause a lot of trouble for his plans later on.
Was this a warning? It must be a warning, right!?
Although a bit annoyed, the game still had to be played. Bronie who walks on the Path of Elation, the one favored by The Elation.
In terms of understanding philosophy, she indeed surpassed normal people by far, and in terms of thinking, she was also quite free.
Just a slight contact could make one feel that kind of carefree personality.
And it wasn't the kind of disregard cultivated in Night City. Fixed perspective, turn-based combat, the protagonist as a phantom thief, was actually caught in traps set by the police during the theft process!
The initial setting was quite cool, and the protagonist, clad in a trench coat and mask, exuded a feeling of 'I'm cool' all over, reminiscent of Kallen in her youth.
Yes, those vibrant young people, in the face of adult lies, bravely stood up for justice, exposed lies, and upheld their own inner justice, feeling invincible in wanting to change the beautiful world in their hearts.
When Kallen faced the lies of the church, she also made her own resistance!
From the plot of the protagonist awakening the Persona Mask, to resisting Shindo, Otto thoroughly understood the main theme of the game's plot.
"Kallen..."
It was a feeling of heartache. A feeling forced to remember.
Why did Kallen give up living back then? Why did she silently accept the judgment of Schicksal?
Wasn't it because of disillusionment, because she had resisted before, but still failed?
Because she couldn't change anything herself, she realized her own powerlessness, so she felt despair.
But until the last moment, seeing the girl in front of her almost killed by the Honkai beasts, she broke free from her constraints and, without hesitation, used her own life to save others.
Despair is only temporary.
At that time, Otto didn't help Kallen find hope, and everything was already too late. And how should the protagonist group shaped by Bronie act?
Just a mere physical education teacher is not enough to change the whole world.
They don't have grand ambitions, only believing they have the power to change hearts, so they can try to change something.
But even with such seemingly childish behavior and a somewhat naive story, it still lingered in Otto's mind.
Without the sadness of Cyberpunk, the hallucinations of possession, or the heaviness of Bloodborne, but that positive, free-thinking ideology was conveyed.
Was this dedicated to the Aeon?
Even if it wasn't dedicated to the Aeon, but the plot of the game could subtly convey the meaning of the joyful path.
Perhaps Bronie wouldn't understand all the philosophical concepts contained in the joyful path, but this ideology, this will, conveyed through the game, would let more people understand, let more people seek the meaning of life, their dreams.
This is indeed very valuable. Resist constraints, seek freedom, uphold justice, overcome nothingness.
Yes, overcome the nothingness in one's own heart. In the end of the game, Maruki wanted to create a world where no one would be hurt through cognitive modification, but his method was wrong.
Even if you strengthen yourself through cognitive modification, you can never ignore objective facts. If the world really became like that, to be honest, human civilization would inevitably come to an end, because the development of science requires objective facts, not subjective cognition. In that final ending, Maruki's battle with the protagonist was like a collision of minds and wills.
"Haxxor Bunny has made another incredible game, a turn-based RPG game. The style, music, all exude a rebellious style, very much like Haxxor Bunny's usual self. Oh, and a bit sultry."
Welt closed the game, ending the live broadcast after chatting with the audience for a while.
The game had been live for several days, and the plot had all been broadcasted.
[Haxxor Bunny: You're the sultry one!]
"Alright, thank you, Miss Haxxor Bunny, for sending me the sc... I'm praising you, okay! Congratulations on making another piece of art, guiding countless lost souls to pursue the freedom in their hearts. How about coming for an interview next time? I'm sure everyone would be very interested in your ideas, right?"
[Haxxor Bunny: Sorry, I'm busy lately. Making games is tiring~]
"Oh? Does that mean Haxxor Bunny already has an idea for the next game? Can you tell everyone what kind of genre it is?"
[Haxxor Bunny: I'm thinking about it, I'm thinking about it! But lately, I'm busy thinking about how to save the world, so I probably don't have time to think about games. Be prepared!]
Seeing Haxxor Bunny leave such a message, Welt couldn't help but frown. The so-called saving the world certainly referred to the Honkai.
And being prepared meant that the Third Honkai Eruption might be about to happen!
Be prepared? How will she prepare?
"Haha! Haxxor Bunny, you're really good at joking. So, I wish Haxxor Bunny a happy New Year here, although this wish is a bit late. And the live broadcast ends here for today. Tomorrow, I will upload an analysis of the Persona plot, for everyone to appreciate the philosophical concepts buried by Haxxor Bunny in the game's plot, and what kind of mindset Haxxor Bunny hopes everyone will have, to be camels or lions, the freedom of the mind, what does it really represent!"