Heavenly System: Why Cultivate If I Have A System?

Chapter : Introduction To Systems



Core System: It is the parent system of all the others, responsible for managing all the operations between the Player and the other Systems. The higher the Level of the Player, the more intelligent the System, and it can even reach the level of intelligence of a divine being. The basic features of this System are "attributes", "titles", "consuming", "analysis" and "inventory".

Daily Login System: The Daily Login System follows on from the Core System and is unlocked from the moment a Player is born. This System is responsible for making a Daily Prize available to the player every 24 hours. The Prizes have the rarities "Common", "Uncommon", "Rare", "Legendary" and "Divine". If the Player keeps accumulating the days, the Daily Prize will have a higher rarity. The Player's location and level also influence the rarity of the items received.

Quest System: This System is responsible for assigning Quest to the Player, the amount of XP and items received when completing the quests is based on the complexity of the quests. In the Quest System there are: Daily Quests, which are quests that must be completed within 24 hours. Side Quests: Extra quests in which the deadline varies according to complexity. Main Quest: A quest that can last throughout the Player's life. Local Quest: These are quests that change according to the location, usually boss killing missions.

Karma System: In the Karma System, the player receives Karma Points based on their good deeds. Karma Points can be used in the Karma Store to buy items.

Forge System: It's a System where you can create new items based on available resources or improve current items.

Event System: This system is responsible for notifying the Player of events taking place around the world. It is similar to the Quest System, but the event usually has a longer timeframe than ordinary quests and involves many steps.

Tamer System: It's a System that allows Players to receive items and XP based on the evolution of their familiar.


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