I! game designer! Crying players all over the world!

Chapter 40



To be honest, it was the first time Chai Jian had heard of such a thing.

The president of the goose factory personally went to a studio to discuss cooperation, but was rejected by the other party!

What is the origin of this Yanhuang studio?

Chai Jian knew about Yanhuang Studio before.

Or because of the popular game "Battle Royale: Chicken Battlefield".

However, he was very busy at the time, so he didn't go into depth.

Now I heard that Yanhuang Studio actually rejected Ma Teng, which aroused his interest.

"Let me take a look at this Yanhuang studio, what kind of sacred ...... is"

Chai Jian turned on the computer and searched for it.

Soon, his eyes widened slightly.

Because he saw those familiar names.

Lin Mo, Zhu Ziren, Liu Xingming ......

"Isn't this the same people who participated in the game production competition?"

"Yanhuang Studio was formed by them!"

This result greatly exceeded Chai Jian's expectations.

He also thought that this Yanhuang studio was the studio of a bigwig in the game industry.

But it's a studio for a few college students!

But ......

"Oh, that's not right.

"I remember that the first place can not be promoted by the goose factory in all channels?", "

Why do they dare to refuse the investment of the goose factory

?" "Aren't you afraid of losing the promotion opportunity?"

Chai Jian wondered in his heart.

He was going to ask Lin Mo about it.

What happened after the Game Maker Contest ended.

At the same time, Yanhuang Studio.

Lin Mo and the others began to officially produce "The Legend of Sword and Fairy", and it has been a while.

The gameplay was preceded by the preparation stage and was done long ago.

Now the main job is to fill in the architecture.

This is a very boring job.

But everyone is busy together, and it's very efficient.

Soon, a game demo was released.

Everyone sat in front of a large 36-inch TV and began the initial test.

The controls in "The Legend of Sword and Fairy" are very simple, and the combat is turn-based.

The main thing is the interpretation of the plot and the arrangement of the process.

There is also the camera perspective, which is the adjustment of the player's perspective.

These details determine the quality of a game.

Lin Mo held the mouse and keyboard, and at first he was still playing with relish.

But soon, he discovered a problem.

"It feels a bit old-fashioned...... Lin

Mo manipulated Li Xiaoyao to walk into an inn and strolled around casually.

The original "Legend of Sword and Fairy" is a flat 2D game.

The demo produced by Yanhuang Studio is naturally also 2D.

This is what Lin Mo asked.

He wanted to find the feeling of a classic from his past life.

But at this moment, when he really started playing, he realized that he was a little wishful thinking.

"The idea of the game is to keep moving forward, even in my previous life.

"The Legend of Sword and Fairy was really a classic when I first came into contact with games.

"But now, it's a bit out of date.

"Although the plot is still excellent, the gameplay is a bit rudimentary.

"Maybe I shouldn't dwell on the old ......"

"And I can't find the feeling I used to have."

Lin Mo pondered for a long time.

The control of the game characters also stopped.

Liu Xingming and the others all looked at him with puzzled expressions.

Why don't you continue to test the game demo?

However, in the next second, Lin Mo stood up, looked at everyone and said with a smile: "I'm sorry, maybe I'll have to work hard for you in the future, I'm going to overhaul the game structure." "

Huh?"

Liu Xingming, Zhu Ziren and others looked at each other.

They didn't understand why Lin Mo wanted to overhaul the structure of the game.

Isn't this game demo very good?

It's Azure Star 2001, and the game concept has not yet reached its peak.

So in their opinion, the structure of "The Legend of Sword and Fairy" is a very standard RPG-style gameplay.

Even if it's on the pig farm, just looking at the gameplay, it's similar to "The Legend of Sword and Fairy".

That's what RPGs do nowadays.

But Lin Mo wanted to change.

He already had a lot of advanced game design ideas in mind.

In that case, why follow tradition?

He has the potential to make "The

Legend of Sword and Fairy" better! Anyway, there are no games in this world that "The Legend of Sword and Fairy".

"Recreate the classics, so that "The Legend of Sword and Fairy" will not be famous in this world!, or even better!"

Lin Mo already had an idea in his heart.

He wants to give a sample to domestic game designers.

Let them see how RPGs are actually done!"

"I'm going to change the gameplay to ARPG. Lin Mo looked at everyone and said.

"Action game! this is too difficult, isn't it?"

Liu Xingming was the first to speak.

Others also agree in their hearts.

ARPG is a branch of RPG development, that is, action role-playing games.

RPGs are one of the oldest and most numerous types of video games.

The development threshold is low, and the upper limit is also the highest.

Because the competition in RPGs is fierce, many manufacturers have begun to try to introduce some new elements into RPGs.

That's where ARPGs come in.

If the three characteristics of RPG are set: story, artistry, and interactivity.

The advantage of ARPG games is that they enhance interactivity! ARPG

absorbs the characteristics of action games and integrates fierce fight scenes into them, which greatly accelerates the pace and makes it easier and more direct to mobilize the player's desire to participate.

However, the reason why Lin Mo wanted to change "The Legend of Sword and Fairy" to ARPG.

The core reason is not to introduce an action element and enhance interactivity.

Rather, I am going to serve the design of the Hakoniwa world!"

Next, I will explain the idea of revision.

"It's a new game world design concept, don't get distracted.

Lin Mo's words were very calm, but the content made Liu Xingming and the others stunned.

A new game design concept

?Is Brother Mo joking?The

RPG game world is not just about those conventions, how else can it be designed?And

then the next moment, accompanied by Lin Mo's narration.

They were all in a long state of shock.

Lin Mo first briefly described the concept of the box garden world.

Hakoniwa refers to creating a beautiful and exquisite scene in a limited space.

The scenery of Hakoniwa World forms a stable structure that presents the unique beauty of a "small world".

This type of game is characterized by beautiful graphics and beautiful characters.

Each box garden has a different game world, and players can experience or watch carefully designed levels and scenes in the game.

Players will first learn about the design and gameplay of a certain scene, and then gradually challenge and enjoy the content, and go to a new box garden and get in touch with new scenery and gameplay.

The design of the world of Hakoniwa is not strictly defined, but there are some obvious features in terms of gameplay.

The difference between the Hakoniwa world and the development world is that the open world is where the player can do whatever he wants, and there is no clear goal to achieve.

The world of Hakowa is still based on the plot, and each Hakowa has a corresponding story interpretation and scene.

This can better show the plot story of "The Legend of Sword and Fairy"! It can make players feel the charm of the story more deeply! Moisturize things and participate in the story silently!


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